Language Learning with Machinima: Video Production in 3D Immersive Environments

Session Title: Language Learning with Machinima: Video Production in 3D Immersive Environments

Your Name: Heike Philp

Work Title: Machinima for language learning

School or Organization Name: let's talk online sprl

Co-Presenter Name(s): 

Area of the World from Which You Will Present: Europe, Brussels

Language in Which You Will Present: English

Target Audience(s): Language educators

Short Session Description (one line): Machinima are real-time animated videos filmed in virtual worlds for language learning. 

Full Session Description (as long as you would like): 

This presentation reports of a two-year project involving 9 European partners entitled, “CreAting Machinima to Empower Live Online language Teaching and learning” (CAMELOT), awarded by the EU Lifelong Learning Programme. CAMELOT deals with the use of machinima in language teaching – recorded videos made in a virtual environment such as Second Life or within a digital game world.

Machinima is a portmanteau word that combines ‘cinema’ and ‘machine’ and refers to filming actions, role-plays and dialogues between 3D virtual characters or avatars. Learners and instructors engage in a variety of creative preparation and planning tasks such as rehearsing, scripting and storyboarding. Users can then edit and refilm where appropriate to construct a sophisticated video narrative that is potentially of immense value in a variety of fields, equipping learners with a variety of skills in intercultural communication, language learning, and digital literacy.

We are actively looking for field test partners to test drive the machinima produced by the project team. 

Websites / URLs Associated with Your Session: 

URL to a Slides or a Video Showcasing Your Presentation Skills:

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